Course Outline for Graphics Design
GD 101: Introduction Graphics Design
Goal:
This course is designed with aim to teach the fundamentals of Graphics designing. This course will train user on image development, modification and editing. They can also create pamphlets, brochure,logo etc. This helps the small business communities, non-engineering students,and Engineering students to work as freelancer or with any of the companies as Graphics Designer and have good career in the world of Information Technology.This course is more practical oriented.
Pre-requisites:
It is expected that the trainee has some elementary knowledge of English and
basic computer applications.
Prepares for:
Professional Graphics Designer.
Audience:
Any graduate students or IT professional
Duration:
5 Months (8 hours) hours
Course Outline:
1. Photoshop CS4 (16 Hours)
2. Illustrator CS4 (16 Hours)
3. Flash CS4 (16 Hours)
4. CorelDraw (16 Hours)
5. Project (16 Hours)
Photoshop CS4 (16 Hours)
1. The Interface (2 Hours)
Touring the interface, Working with tabbed documents, Using tools
efficiently, Arranging panels, Customizing keyboard shortcuts, Saving a
custom workspace, Changing screen modes, Touring the Bridge interface,
Opening images from Bridge, Reviewing images, Finding images, Basics,
Setting preferences, Choosing color settings, Zooming and panning, Resizing
and image resolution, Adding to the canvas, Rotating the canvas, Choosing
color, Sizing a brush tip, Undoing and the History panel, Saving and file
formats, Creating a file from scratch.
2. Selections & Layers (2 Hours)
Making geometric selections, Modifying selections, Combining selections,
Using the Quick Selection tool, Refining selection edges, Using Quick, Mask
mode, Selecting with the improved Color Range command, Selecting with the
Magnetic Lasso tool, Using the Background Eraser tool, Saving selections,
Understanding layers, Creating layers, Working in the Layers panel, Locking
layers, Working with multiple layers, Merging and flattening layers, Adding a
shape layer, Basic layer masking, Using layer blend modes and opacity.
3. Photo Manipulation, Retouching & Adjustments (8 Hours)
Cropping, Straightening, Transforming, Working with Smart Objects, Using
Content-Aware Scaling, Reading histograms, Using adjustment layers and the
Adjustment panel, Adjusting tones with Levels, Limiting adjustments with
layer masks, Using masks in the new Masks panel, Limiting adjustments by
clipping, Adjusting with Shadow/Highlight, Adjusting with Curves, Adjusting
with Hue/Saturation, Adjusting with Vibrance, Removing a color cast, Using
the Black & White adjustment layer, Using the Dodge, Burn, and Sponge
tools,Reducing noise, Sharpening, Using the Spot Healing Brush tool, Using
the Healing Brush tool, Using the Patch tool, Using the Clone Stamp tool,
Enhancing eyes, Changing facial structure, Softening skin
4. Painting, Text & Effects (8 Hours)
Using the Brushes panel, Filling with color, Replacing color, Using gradients,
Working with point type, Working with paragraph type, Warping text, Adding
a layer style, Customizing a layer style, Copying a layer style, Creating a new
style, Using Smart Filters, Working in the Filter Gallery, Auto-blending focus,
Creating Photomerge panoramas, Combining group photos, Automation,
Creating an action, Batch processing with an action, Using the Image
Processor, Making a contact sheet from Bridge, Creating a web gallery from
Bridge, Preparing photos for the web.
Illustrator CS4 (16 Hours)
1. Key Illustrator Concepts (2 Hours)
What are vector graphics? Understanding paths, Fill and Stroke attributes,
Selections and stacking order, Isolation mode, New Document Profiles, Using
multiple artboards, Libraries and content, Illustrator templates, Exploring panels,
Using the Control panel, Navigating within a document, Using rulers and guides,
Using grids, Utilizing the bounding box, Using Smart Guides, The Hide Edges
command, Preview and Outline modes, Using workspaces.
2. Basic Drawing (4 Hours)
The importance of modifier keys, Drawing closed-path primitives, Drawing openpath
primitives, Simple drawing with the Pen tool, Advanced drawing with the
Pen tool, Drawing with the Pencil tool, Editing anchor points, Creating compound
shapes, Utilizing Pathfinder functions, Joining and averaging paths, Outlining
strokes, Simplifying paths, Using Offset Path, Dividing an object into a grid,
Cleaning up errant paths, Creating point text, Creating area text, Applying basic
character settings, Applying basic paragraph settings, Creating text threads,
Creating text on open paths, Creating text on closed paths, Converting text to
outlines, Making Selections,Using the basic selection tools, Using the Magic
Wand and Lasso tools, Selecting objects by attribute, Saving and reusing
selections.
3. Understanding Appearances (2 Hours)
Using the Appearance panel, Targeting object attributes, Adding multiple
attributes, Applying Live Effects, Expanding appearances, Appearance panel
settings, Copying appearances, Defining groups, Editing groups, Working with
layers, Layer and object hierarchy, Creating template layers, Object, group, and
layer attributes.
4. Working with Colour (4 Hours)
Applying colors, Creating solid color swatches, Creating global process swatches,
Using spot color swatches, Creating swatch groups and libraries, Working with
linear gradient fills, Working with radial gradient fills, Applying and
manipulating pattern fills, Defining simple patterns, Moving and copying objects,
Scaling objects, Rotating objects, Reflecting and skewing objects, Using the Free
Transform tool, Aligning objects, Distributing objects, Using the Eraser tool,
Using symbols, Defining your own symbols, Editing symbols, Using the Symbol
Sprayer tool, Using the Symbolism toolset.
5. Applying Live Effects (8 Hours)
Minding your resolution settings, Applying basic 3D extrusions, Applying basic
3D revolves, Basic artwork mapping, Using the Stylize effects, Using the Scribble
effect, Using the Warp effect, Placing images, Using the Links panel, The Edit
Original workflow, Converting images to vectors with Live Trace, Rasterizing
artwork, Cropping images with a mask.
Flash CS4 (16 Hours)
1. Getting Started with Flash (4Hours)
Becoming familiar with the Flash interface, Getting to know the Flash
workflow, Understanding Flash file types, Creating and saving Flash files,
Customizing your workspace, Customizing keyboard shortcuts, Adjusting
document properties, Drawing in Flash, Understandings objects and merge
drawing, Selecting and modifying shapes, Using the Rectangle and Rectangle
Primitive tools, Using the Oval and Oval Primitive tools, Using the PolyStar
tool, Drawing lines, Drawing fills, Using the Pen tool, Using the Free
Transform tool, Creating gradients, Modifying gradients with the Gradient
Transform tool, Applying transparency to shapes, Using the view tools, Using
the color tools, Using the Eraser, Using the Color panel, Using the Swatches
panel, Using the Align panel.
2. Working with Text (2 Hours)
Understanding text field types, Creating static text fields, Modifying text field
properties, Using dynamic and input text fields, Working with Symbols,
Understanding symbols and instances, Creating symbols, Editing symbols,
Editing symbol instances, Organizing the Library.
3. Working with the Timeline (4 Hours)
Understanding the Timeline, Working with layers, Organizing layers, Creating
masks, Understanding different frame types, Working with frames and keyframes,
Creating a frame-by-frame animation, Using onion skinning, Editing multiple
frames, Understanding symbol timelines, Using the Art Deco tool, Understanding
shape tweens, Creating a shape tween, Creating shape hints, Tweening multiple
shapes at once, Adding easing to a shape tween, Fixing tweens.
4. Creating Motion Tweens (4 hours)
Understanding motion tweens, Creating a motion tween, Modifying a motion
path, Using the motion editor to modify animation properties, Using the motion
editor to add easing, Nesting animations within movie clips, Using motion
presets, Creating a bone system, Animating a bone system, Using the 3D
translation tool, Using the 3D rotation tool, Animating 3D elements,
Understanding filters, Applying filters, Animating filters, Understanding blend
modes, Using blend modes.
5. Using Bitmap Graphics (2 Hours)
Importing bitmaps, Compressing bitmaps, Using the Lasso tool, Converting a
bitmap to a vector graphic, Importing a bitmap sequence, Animating bitmaps,
Importing sounds, Modifying sound properties, Understanding different sound
types, Adding simple effects to a sound, Using the Adobe Media Encoder to
encode video, Playing video using the FLVPlayback component.
6. Introduction to ActionScript 2.0 (4 Hours)
Working with movie clips, Manipulating movie clips with ActionScript, Creating
button symbols, Adding button interactivity, Using Action Script to control the
Timeline, Navigating to frame labels, Understanding the Publish settings,
Publishing Flash with HTML, Exporting images, Exporting movies.
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